BLOSSOM BLAST SAGA | King | https://apps.facebook.com/blossom_blast_saga
Miscellaneous Game Assets | King |
Building sketches and final design
Zeppelin Spine animation by me, graphics by Giorgia Arena
ANGRY BIRDS FRIENDS | Rovio Entertainment | apps.facebook.com/angrybirds
“Compete in weekly tournaments with friends and find out who’s the ultimate bird flinger! Themed competitions switch things up all year round, with extra-special tournaments for seasonal events like Christmas, Halloween and other feather-filled festive holidays!”
Tasks: Creating vector backgrounds, ingame objects, characters, UI assets. As the lead artist my responsibilities also included planning the art tasks, sharing them among the other artists, directing the production of the visual assets in schedule and quality and implenting them to Facebook and mobile platform.
Ingame slingshots, Leagues tiers egg symbols and ingame enemie pigs for Halloween update
“Worldcup 2014″ level background for mobile
Splash / Key Art
Leagues update UI
Slingshot Shop UI
Virtual Currency Coin Shop UI
NIBBLERS | Rovio Entertainment | nibblers.rovio.com
“From the creators of Angry Birds comes a delicious new matching game with adorable characters and fresh and fruity puzzle gameplay. Match four, five, or more fruit to call in Coral, Octo, and the rest of the Nibblers. These fish have some tricks up their soggy sleeves. Use their special abilities to munch more fruit, topple the lizards, and take out obstacles.”
Tasks: Creating different ingame versions of “Bouncer” character, although they didn’t end up in the final game in the end.
Default, moving and idle poses
CITIES IN MOTION 1 & 2 | Colossal Order | www.citiesinmotion.com | www.citiesinmotion2.com
“Cities in Motion (CIM) is a city-based mass transportation simulator for the PC. Players operate their own transportation company, building a public network with a variety of vehicle types, including buses, trams, and subway trains. Observing the changing and growing city, as well as the different types of people in it, is key to building a successful and efficient network.”
Tasks: 2D graphic assets (citizen portraits, loading screens, icons, UI assets, marketing assets), texturing vehicles, buildings and citizens, modelling low-poly vehicles and buildings
NPC citizen profile portraits for the main game and the expansions (CiM: Tokyo, CiM: U.S. Cities, CiM: London, CiM: German Cities, CiM: St Petersburg).
Vehicle low-poly 3D modeling and textures